Sunday 14 March 2010

The future's bright, the future's orange

Ambition, out of my three years at university I would like to have acquired the skills I have always strived for, my drawing skills matching the quality of my imagination, so far I think my progression has been steady and it is possible to see potential in my work if set the right task where my current abilities will be shown, creating, using my imagination and just enjoying the fact that I’m drawing, In some ways it’s like a child playing with toys, the level of enjoyment that we want to reach in our chosen fields.

The skills I’m learning at the moment would benefit me even if I chose not to take the game industry path and picked something like graphics or some other field that I can’t think of at the moment...
My plan for my three years or MORE learning to reach my perk and surpass it, then move on the working for a gaming company, designing character and a few environment, being content but not happy, then after a few years of learning from this company, I would leave and work for Square Enix because I’m a massive final fantasy fan boy, possibly work on the next kingdom hearts or final fantasy and in a sick and twisted alternative universe I would buy out the company and fire a lot of people simply because I’m insane... :D

What a crisis we are in

I guess one of the main problems with game centred educators is that they are always a few steps behind, teaching methods are old and out dated.
For instance, you can never be lost when it comes to traditional art skills, but areas like 3D modelling; it’s always changing, improving because of the industry and with new more advanced technology.
So what games centred educations must do or try to do is teach you the very basics so then you could at least know what you’re doing if you were to gain a job in the industry, but the downside to that...