Wednesday 17 February 2010

Let's Try Not To Cry

Game music, is not one on the best thing ever!? What would we do if games didn’t have music in games...NOT PLAY THEM!
Personally I think that music in games is as important as graphics, the type of music played can tell you a lot about the game you are playing, music adds depth, mystery and sometimes discovery, they is a different sound for almost every action.

Game music supports the action, for example, a final battle; the music resonates within you and creates emotions, sad, happy or angry, through the music itself it tells the story.
I don’t know who the “ket” composers are but I’m sure there reasons for using their music in games is simply for recognition, everyone plays games, and if you enjoy the music scores as much as I do you would seek out the creator of them, buy the OST etc.

SPOILER ALERT!
My key gaming history musical scores would have to be for final fantasy or anything square enix.
Crisis core, when Zack fair dies, the lead up to his death, if I remember correctly they played “the price of freedom” or when squall meets the sorcerer for the first time.
Way too many, final fantasy 9, when you meet Freya and travel through lord Gizalot grotto, and when you meet Freya lover and enter Burmecian.
The most emotional is the ending theme to final fantasy 10...
This list could go on forever

Tuesday 9 February 2010

game engines, WTF API ???

Game engines, probably the most popular one being the unreal engine, which has been floating around for years. Constantly being changed to suit other companies, But what is a game engine?
A game engine is software that more or less does the hard work for you, from physic to rendering.
A guess one of the main engine related madness in the industry at the moment is the reuse of engines, most companies would buy the same engine, unreal engine and just tweak it slightly and rename it. They do this because it is to time consuming and costly to design an in house engine form the ground up.
Maybe when the unreal engine doesn’t meet the requirements will a company create a in house engine, exhibit A being Square Enix, for the newly released final fantasy XIII they created a in house engine called crystal tools that could seamlessly merge pre rendered cut scenes and full blow CGI.

I think these next gen games are too demanding on their systems and the engines aren’t up to scratch, which COULD explain the shoddy games being released at present !
Since we have next gen systems and games, it is a must we have next gen engines as well, engines capable to rendering in real time, kind of like the type of engine Blitz and using at the moment or the current cry engine, the top shelf of gaming engine to my knowledge.