Ambition, out of my three years at university I would like to have acquired the skills I have always strived for, my drawing skills matching the quality of my imagination, so far I think my progression has been steady and it is possible to see potential in my work if set the right task where my current abilities will be shown, creating, using my imagination and just enjoying the fact that I’m drawing, In some ways it’s like a child playing with toys, the level of enjoyment that we want to reach in our chosen fields.
The skills I’m learning at the moment would benefit me even if I chose not to take the game industry path and picked something like graphics or some other field that I can’t think of at the moment...
My plan for my three years or MORE learning to reach my perk and surpass it, then move on the working for a gaming company, designing character and a few environment, being content but not happy, then after a few years of learning from this company, I would leave and work for Square Enix because I’m a massive final fantasy fan boy, possibly work on the next kingdom hearts or final fantasy and in a sick and twisted alternative universe I would buy out the company and fire a lot of people simply because I’m insane... :D
Sunday, 14 March 2010
What a crisis we are in
I guess one of the main problems with game centred educators is that they are always a few steps behind, teaching methods are old and out dated.
For instance, you can never be lost when it comes to traditional art skills, but areas like 3D modelling; it’s always changing, improving because of the industry and with new more advanced technology.
So what games centred educations must do or try to do is teach you the very basics so then you could at least know what you’re doing if you were to gain a job in the industry, but the downside to that...
For instance, you can never be lost when it comes to traditional art skills, but areas like 3D modelling; it’s always changing, improving because of the industry and with new more advanced technology.
So what games centred educations must do or try to do is teach you the very basics so then you could at least know what you’re doing if you were to gain a job in the industry, but the downside to that...
Wednesday, 17 February 2010
Let's Try Not To Cry
Game music, is not one on the best thing ever!? What would we do if games didn’t have music in games...NOT PLAY THEM!
Personally I think that music in games is as important as graphics, the type of music played can tell you a lot about the game you are playing, music adds depth, mystery and sometimes discovery, they is a different sound for almost every action.
Game music supports the action, for example, a final battle; the music resonates within you and creates emotions, sad, happy or angry, through the music itself it tells the story.
I don’t know who the “ket” composers are but I’m sure there reasons for using their music in games is simply for recognition, everyone plays games, and if you enjoy the music scores as much as I do you would seek out the creator of them, buy the OST etc.
SPOILER ALERT!
My key gaming history musical scores would have to be for final fantasy or anything square enix.
Crisis core, when Zack fair dies, the lead up to his death, if I remember correctly they played “the price of freedom” or when squall meets the sorcerer for the first time.
Way too many, final fantasy 9, when you meet Freya and travel through lord Gizalot grotto, and when you meet Freya lover and enter Burmecian.
The most emotional is the ending theme to final fantasy 10...
This list could go on forever
Personally I think that music in games is as important as graphics, the type of music played can tell you a lot about the game you are playing, music adds depth, mystery and sometimes discovery, they is a different sound for almost every action.
Game music supports the action, for example, a final battle; the music resonates within you and creates emotions, sad, happy or angry, through the music itself it tells the story.
I don’t know who the “ket” composers are but I’m sure there reasons for using their music in games is simply for recognition, everyone plays games, and if you enjoy the music scores as much as I do you would seek out the creator of them, buy the OST etc.
SPOILER ALERT!
My key gaming history musical scores would have to be for final fantasy or anything square enix.
Crisis core, when Zack fair dies, the lead up to his death, if I remember correctly they played “the price of freedom” or when squall meets the sorcerer for the first time.
Way too many, final fantasy 9, when you meet Freya and travel through lord Gizalot grotto, and when you meet Freya lover and enter Burmecian.
The most emotional is the ending theme to final fantasy 10...
This list could go on forever
Tuesday, 9 February 2010
game engines, WTF API ???
Game engines, probably the most popular one being the unreal engine, which has been floating around for years. Constantly being changed to suit other companies, But what is a game engine?
A game engine is software that more or less does the hard work for you, from physic to rendering.
A guess one of the main engine related madness in the industry at the moment is the reuse of engines, most companies would buy the same engine, unreal engine and just tweak it slightly and rename it. They do this because it is to time consuming and costly to design an in house engine form the ground up.
Maybe when the unreal engine doesn’t meet the requirements will a company create a in house engine, exhibit A being Square Enix, for the newly released final fantasy XIII they created a in house engine called crystal tools that could seamlessly merge pre rendered cut scenes and full blow CGI.
I think these next gen games are too demanding on their systems and the engines aren’t up to scratch, which COULD explain the shoddy games being released at present !
Since we have next gen systems and games, it is a must we have next gen engines as well, engines capable to rendering in real time, kind of like the type of engine Blitz and using at the moment or the current cry engine, the top shelf of gaming engine to my knowledge.
A game engine is software that more or less does the hard work for you, from physic to rendering.
A guess one of the main engine related madness in the industry at the moment is the reuse of engines, most companies would buy the same engine, unreal engine and just tweak it slightly and rename it. They do this because it is to time consuming and costly to design an in house engine form the ground up.
Maybe when the unreal engine doesn’t meet the requirements will a company create a in house engine, exhibit A being Square Enix, for the newly released final fantasy XIII they created a in house engine called crystal tools that could seamlessly merge pre rendered cut scenes and full blow CGI.
I think these next gen games are too demanding on their systems and the engines aren’t up to scratch, which COULD explain the shoddy games being released at present !
Since we have next gen systems and games, it is a must we have next gen engines as well, engines capable to rendering in real time, kind of like the type of engine Blitz and using at the moment or the current cry engine, the top shelf of gaming engine to my knowledge.
Saturday, 30 January 2010
Something about culture...
Gaming cultures, I don’t really belong to any gaming cultures, well not any online ones, I don’t really have time for them and I can’t really remember the last time I seriously gamed, mainly a bit of COD, brawl and maybe some tekken.
I think games have really evolved over the years, now that almost everyone is playing and we now have vast online communities, for some it’s a lot less daunting socialising over a mic than face to face.
Games no longer occupy my time, they have become less important to me, no because I no longer enjoy them, it’s because they don’t make them the way they used to.
I remember the time when I would dedicate days to playing games, not eating or sleeping (mainly to
Final fantasy or some other epic RPG!)
I think games have really evolved over the years, now that almost everyone is playing and we now have vast online communities, for some it’s a lot less daunting socialising over a mic than face to face.
Games no longer occupy my time, they have become less important to me, no because I no longer enjoy them, it’s because they don’t make them the way they used to.
I remember the time when I would dedicate days to playing games, not eating or sleeping (mainly to
Final fantasy or some other epic RPG!)
Something about the industry...
The gaming industry has grown largely in a short amount of time and can grow more still.
One of the problems of the industry is that is appears to not be stable sometimes, for example, if on a whole this industry reaps in a large amount of profit you would not expect companies not to go bust.
I remember a few years ago, the industry wasn’t as complicated as I thought it was before, I would work for a company, draw my characters and get paid, none of this profit margins, break evens and quotas !
It was all about the entertainment, which at the moment has taken a back seat, now it’s all about the money. (Short Blog)
One of the problems of the industry is that is appears to not be stable sometimes, for example, if on a whole this industry reaps in a large amount of profit you would not expect companies not to go bust.
I remember a few years ago, the industry wasn’t as complicated as I thought it was before, I would work for a company, draw my characters and get paid, none of this profit margins, break evens and quotas !
It was all about the entertainment, which at the moment has taken a back seat, now it’s all about the money. (Short Blog)
Friday, 29 January 2010
Creativity- A flower waiting to bloom
I think it’s safe to say that creativity is a form of innovation, everyone is capable of being creative, creativity isn’t something that can be bought, and it must be eared through the absorption of ideas and the process of problem solving.
I think it’s best if we don’t complicate creativity, it’s just there, either you have it at the moment of you don’t, when you add logical equations and “label” it is when it loses it’s...magic.
Creativity can manifest its self in many different ways, for example in music, science sports and probably the most relevant to me, games.
A perfect example of creativity in games for me would have to be Okami (ps2)
Known to some as the Zelda killer, Okami is an action/adventure game in the style of Japanese water colours, wood cutting and mythology; I think it was the first of its kind, the concept of the game I thought was amazing, extremely creative, by taking full advantage of the systems potential and limitations.
Okami is living artwork, the art director was brave and the direction of this game is different, I couldn’t really find a flaw in the conception of this game.
Creativity can’t really be explained in my opinion, it just exists, and holding on to it is hard because of the world we live in.
I’ve come to notice that being creative because harder as time goes on, creativity can be linked to emotion, so you need to be in the zone to tap into your creativity.
Creativity is a dying rose.
To be Continued... :D
I think it’s best if we don’t complicate creativity, it’s just there, either you have it at the moment of you don’t, when you add logical equations and “label” it is when it loses it’s...magic.
Creativity can manifest its self in many different ways, for example in music, science sports and probably the most relevant to me, games.
A perfect example of creativity in games for me would have to be Okami (ps2)
Known to some as the Zelda killer, Okami is an action/adventure game in the style of Japanese water colours, wood cutting and mythology; I think it was the first of its kind, the concept of the game I thought was amazing, extremely creative, by taking full advantage of the systems potential and limitations.
Okami is living artwork, the art director was brave and the direction of this game is different, I couldn’t really find a flaw in the conception of this game.
Creativity can’t really be explained in my opinion, it just exists, and holding on to it is hard because of the world we live in.
I’ve come to notice that being creative because harder as time goes on, creativity can be linked to emotion, so you need to be in the zone to tap into your creativity.
Creativity is a dying rose.
To be Continued... :D
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