The continuation of the video gaming scene, many companies are born, hoping on the bandwagon and trying to line their pockets with gold.
During the 1980-90s companies such as Activision, Mattel and Nintendo, Some companies were designed for programming games, which in turn brought about the death of the “coin up” and arcade games.
Games had moved into the household and were here to stay! Alternatively, so they had hoped.
With so many companies being created their was a lot of competition and potential demand from the industry, but because of so many competing companies meant that games were flooding out of the stores, not always in the best condition. For example, E.T, the first circle of hell for the industry, one of the epic flops.
With the first hit of the industry, it could only get worst, and so it did.
With so many games being made and retailers not prepared for the large quantities, they had to send them back to publishers, which resulted in less revenue for publishers, creators and retailers.
With this happening it destroyed smaller companies not being able to survive without the financial gain of the hard spent hours creating these games that in the end wouldn’t be purchased or just sent back.
The catalyst of the video game crash, which lasted to long years, two long years of crap poorly developed games which no everyone wanted, which remind me of our current situation, cough Nintendo Wii cough cough.
After the drought the market moved to Japan were it was revived, BRING ON THE RPGS!!!
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